TFL#!’s “Wild Things” is a celebration of youth. In our lifetime we’ve seen a dramatic cultural shift. And as a child of the 80′s I believe my peers were raised in a rather unique set of circumstances. At the very beginning of our lives media and it’s consumption were about to seriously change. Now, like all other late twenty-somethings the transition from analog to digital in the world around us has been about growth, maturity and new realizations. We are old enough to briefly remember the analog, a time before Nintendo, cell phones, the internet, CD’s or DVD’s, but young enough to embrace the digital frontier (unlike some older folks who just don’t “get” it.).
This gives us a certain perspective that is lost to older and younger generations. There is no way to manufacture our reality – old school sensibilities and simplicities mashed with new school technology and information. Would the “Wild Things” of the analog world tear down the computational forest’s the digital world created? Or would they embrace it?
“Wild Things”, at least in part, represents who we are as individuals who grew-up in the midst of the digital revolution and mash’s our youthful imagination and urges of defiant independence with the freedoms, realities and dependencies that come after almost thirty years of life.
TFL#!’s “Wild Things” is inspired by Maurice Sednak’s book, “Where The Wild Things Are” (obviously), and the 1986 arcade game, “Rampage“ and is a journey from childhood to adulthood as portrayed by Maryland artist Guy Haiden. It visualizes what happens when books and video games unite.
